A day at Portland
A downloadable game for Windows
A day at Portland is at its core a narrative experience, and we want to immerse the players in a tense situation of searching the truth to save their lives. The controller is part of the story, each port you plug with your own fingers is an important decision you will make and the action being so different from pressing a key on a keyboard highlights the weight of that decision. The purpose is not to aim for a game that you cannot play without this controller, it's to make an experience you cannot replicate, a rush of emotion you can only feel when you're the one sitting in front of the suitcase and making that final important decision that will decide your fate as the detective of this story.
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